Digital Lab
Web apps, games & learning tech —
software that feels alive.
pick a spot on the lizzart
Slizzart is a digital lab. One part studio, one part terrarium.
We build software that feels alive — motion with intent, interfaces you explore, and the kind of detail most shops ship without noticing. We're not in the website business (this one escaped the lab).
What we ship: web apps and hybrid apps, casual games, and serious & educational games — abstracted hard, so the same product travels across platforms and devices. We also set up agentic projects — standardising work that used to be bespoke, like a custom backoffice built around an app domain model that can evolve without rebuilds.
One game, endless subjects.
Every educational or training game today is a one-off: the subject matter, branding, questions and analytics are baked into the game itself, so every new customer or topic means rebuilding. USaGE is an architecture that separates the two. Games are handcrafted by studios and implement only their mechanics; everything that gives a game meaning — the learning content, the skills being trained, the branding, the progress tracking — is supplied from outside.
The same detective game can be a classroom mission on Monday and corporate security training on Tuesday, unchanged. One game, endless subjects — organizations that could never afford a bespoke serious game can now adapt proven ones to their own domain.
Curious? It's early days — but we love talking about it. Say hi.
Deep in e-learning, side by side with The Beansters.
These projects were led by The Beansters — their clients, their network, their platform lineage. We brought technical and architectural muscle: engineering across the SaaS platform and, from the same DNA, the stand-alone learning environments and excursion apps tailored per organisation:
Platform work doesn't screenshot well — it lives behind logins, wears the client's brand, and is measured in learners served rather than likes. We're fine with that. The playable side of the lab is over in Lab.
Got something that should feel alive? Talk to the lizard.
We're small on purpose and quick by nature — you'll hear back within a day, usually faster. Bring the weird ideas; the sensible ones survive contact with us anyway.